THE SPECTRUM GAMES DATABASE

ALTERNATIVE WORLD GAMES

PUBLISHER
Gremlin

AUTHOR

YEAR
1987

CATEGORY
Spoof Sports simulation

DESCRIPTION

CONTROLS
Keyboard, Kempston, Cursor

 KEYS -   One Player:    Up     - Q
          Down   - A
          Left   - O
          Right  - P
          Fire   - SYM/SHIFT [Ctrl]

               -----------    -----------
               Player 1:      Player 2:

Two Player:    Up     - Q     - P
               Down   - A     - L
               Left   - S     - J
               Right  - D     - K
               Fire   - Z     - SYM/SHIFT


INSTRUCTIONS
After all those serious sports sims, try a bit of light relief
with some rather unusual events - sack racing in Naples, boot
throwing at the Colosseum, pole climbing in Verona and running
up walls in Venice, to name but a few!
 
On the credit screen, press FIRE to display the Country Selection
Menu. Type your name and press ENTER, then choose your country
with UP/DOWN and FIRE. On the next screen, you will see a
video recorder and nine monitors. Using UP/DOWN, change the
"channel number" on the video and press FIRE to light up each
game's monitor. By doing this you can select any number or
combination of the eight events. The ninth monitor allows you to
choose between COMPETITION and PRACTICE using LEFT/RIGHT. At the
end of the practice session you get the option to try an event
again; in a competition you only do each event once.

 1. SACK RACE  - Choose your opponent, then begin the event. Use
           LEFT/RIGHT to move your player along - you will
           need good timing! If you fall, use UP to stand up
           again, and use UP/DOWN to negotiate the manholes in
           the road. To jump, press FIRE.

2. PILE OF PLATES - Press UP/DOWN to increase or decrease the
number
              of plates which you want to try to carry, then
              press FIRE to begin. Use UP/DOWN to control your
              walking speed, and LEFT/RIGHT to move his arms
              back and forth. FIRE drops one plate from the top
              of the pile.

3. BOOT THROWING - Select an empty boot or a boot filled with
water
             (heavier, but travels further) and press FIRE to
             begin. LEFT/RIGHT swings the boot around in the
             air, building up speed, while FIRE throws it.

 4. RIVER JUMP - Press FIRE to start running. Your speed depends
on
           the angle of the pole, controlled with UP/DOWN. The
           best angle is dead level, but the pole is heavy and
           may drop. If the angle is low enough, the jump will
           begin at the water's edge. Press FIRE to let go of
           the pole and vault to the other side.

 5. POLE CLIMBING - Choose your opponent and press FIRE to begin.
To
             climb the pole, you must follow the sequence
             UP-FIRE-DOWN-FIRE-UP-FIRE, etc. The speed of your
             climbing depends on how fast you can do this. If
             you reach the bottle of champagne at the top of
             the pole, you must then safely slide down again.
             Press FIRE every so often to slow your slide,
             otherwise you will drop the bottle.

 6. RUN UP THE WALL - To start running, press UP. Use UP/DOWN to
               control your speed. The parrot which carries
               the hat will stop three times in the air before
               he drops it. To catch the hat, you will need to
               be directly below it as it falls and press FIRE.
               As you approach the wall, press FIRE and then UP
               to jump up the wall. At the highest point you
               reach, press FIRE to make the hat stick to the
               wall. Land safely again using LEFT and DOWN. An
               attempt is only successful if you have the hat!

 7. PILLOW FIGHT - Choose your opponent and press FIRE to begin.
Try
            to knock your opponent into the water by hitting
            him with your pillow. The player who falls into
            the water loses the event.
             For both players:
            DOWN     - defend your nearest side
            UP  - defend your furthest side
            FIRE + UP - hit to your nearest side
            FIRE + DOWN - hit to your furthest side

             For the left hand player:
            RIGHT    - defend a hit from above
            FIRE + RIGHT - hit from above

             For the right hand player:
            LEFT     - defend a hit from above
            FIRE + LEFT - hit from above

 8. POGO  - You must pogo your way around the maze-like course,
           bursting the balloons within the time limit of 9
           minutes 59 seconds. UP moves in the direction you are
           facing, DOWN moves in the opposite direction and
           LEFT/RIGHT changes the direction. FIRE stands you up
           again after a fall or makes you jump higher.

SCORES RECEIVED

GENERAL FACTS

NOTES