THE SPECTRUM GAMES DATABASE

SPECVENTURE

PUBLISHER
Mastertronic

AUTHOR
Dominici Fulvio

YEAR
1985

CATEGORY
Arcade

DESCRIPTION
A clever object collecting game set inside a Spectrum, with
colourful but simple graphics and a choice of nine nice tunes.

CONTROLS
Joystick - Cursor, Kempston, Sinclair Interface II or user
definable keys.
H = Halt (pause)
S = Restart
CAPS SHIFT and SPACE to abort.


INLAY CARD TEXT
[Back cover]
Travel around your Spectrum's circuits collecting the missing
bytes. Watch out for lethal sparks and system bugs. Be quick
about it, or your battery will run out.

[Inside]
The Aim of the Game

Sitting in front of you is an innocent looking Spectrum doing no
harm to anyone. But looks can deceive, there's a revolution
brewing and only you can stop it.

As a machine code instruction (the smallest part of a program)
you must collect the escaped bytes (tiny pieces of computer
information) and take them to the output.

Each of the 30 screens shots a different part of the Spectrum's
circuit.  Beware of high voltage electrical discharges leaping
across your path and every screen has system bugs which must be
shot before they get you.

Collect all the bytes (flashing squares) on the screen and the
I/O RQ (request for transfer of data) key starts to flash. Press
the button and you have 10 seconds to race across to the exit
avoiding the sparks and other objects. If you run out of time you
must return and press the button again.

Many of the screens have a password on them. If a correct
password is entered from the main menu you can start the game in
different places.

Controls

Joystick - Cursor, Kempston, Sinclair Interface II or user
definable keys.
H = Halt (pause)
S = Restart
CAPS SHIFT and SPACE to abort.

LOADING INSRUCTIONS

LOAD"" (Press Enter)

CHEATS
Here are the access codes for all 30 screens:

 The power pack  roaming high voltages           FRST
 The jackplug  false contacts                    ta=V
 The transformer  parasitic magnetic fields      STAR
 The voltage regulator  short circuits           MAST
 Z80  data bus                                   QUAE
 Z80  registers                                  Z80A
 Z80  the voracious accumulator                  LDan
 Z80  arithmetic/logical unit                    ALU#
 Z80  address bus                                SPOK
 ROM  bugs!                                      Bugs
 ROM  forgotten subroutines                      LOST
 ROM  character table                            Chr$
 ULA  mysterious zone                            ????
 ULA  video frames                               ULAq
 ULA  return of the short circuits               ULAc
 colour code zone  crazy trimmer                 TRIM
 Colour code zone  chromatic signals             CROM
 Colour code zone  sinchronising signals         SINC
 The modulator  interferences                    buzz 
 The modulator  electromagnetic waves            Wawe
 The modulator  roaming signals                  VAGA
 The modulator  video connector                  conn
 The quartz clock impulses                       LISA
 EAR socket  data flow                           EARc
 ULA  tape interface                             Leia
 The keyboard  melted keys                       kybr
 48K RAM  UDGs                                   ramU
 48K RAM  videogames                             GAME
 16K RAM  the display file                       difi
 The speaker  exit!!                             PV=K


SEQUELS/PREQUELS
On completion you see an advert for Microventure, 'the amazing
continuation of Specventure'.

SCORES RECEIVED

URLs

GENERAL FACTS

NOTES