Core Developer: Heiko Evermann
Core Developer, German Translation: Thomas Kabelmann
French Translation: Vincent Jagot
Italian Translation: Davide Rizzo
Copyright © 2001 Jason Harris
Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.1 or any later version published by the Free Software Foundation; with no Invariant Sections, with no Front-Cover Texts, and with no Back-Cover Texts. A copy of the license is included in the section entitled "GNU Free Documentation License".
KStars is a graphical desktop planetarium. It plots the positions of stars, constellations, star clusters, nebulae, galaxies and planets in the night sky for any date, from any location on Earth. The display can be panned and zoomed, and it can even identify and track objects as they move across the sky. KStars is highly configurable, you can control what objects are displayed, and with what colors. Images of any part of the sky can be downloaded from online databases. Our plan is to make KStars an interactive tool for learning about astronomy and the night sky.
Table of Contents
KStars lets you explore the night sky from the comfort of your computer chair. It provides an accurate graphical representation of the night sky for any date, from any location on Earth. The display includes 40,000 stars to 8th magnitude (well below the naked-eye limit), 10,000 deep-sky objects (Messier, NGC and IC catalogs), all planets, the Sun and Moon, the Milky Way, and guide lines such as the celestial equator, horizon and ecliptic.
Please report bugs or feature requests to the KStars development mailing list: <kstars-devel@lists.sourceforge.net>. You can also use the automated bug reporting tool, accessible from the Help menu.
This chapter introduces most of the useful features of KStars, in the form of a guided tour.
In the above screenshot, you can see the sky display centered on the constellation Taurus. Stars are displayed with realistic colors and relative brightnesses. The brightest stars have their names labeled (e.g., Aldebaran). Saturn is visible near the center, and there are a couple dozen deep-sky objects (shown as colored symbols) throughout the region. Above the sky display, there is an information panel displaying the current time and date (left), the coordinates of the screen center (middle), and the current geographic location (right). There is a tool bar and a menu bar above the information panel. There is a status bar at the bottom of the window, which displays the name of any object you click on, and the sky coordinates of the mouse cursor.
The first thing to do is to set the geographic location. By default, KStars assumes you are in Greenwich, UK (home of the Royal Observatory, where longitude=0 is defined). Since you are probably somewhere else, you'll want to change this.
Open the Set Location window by selecting Geographic... from the Location menu, or by pressing the Globe icon in the toolbar.
Here is a screenshot of the Set Location window:
In the upper right, there is a list of over 2000 predefined cities. You set your location by highlighting a city from this list. If your town is not in the list, you can simply choose the nearest town to you. Each city is represented in the world map as a small dot, and when a city is highlighted in the list, a red crosshairs appears on its location in the map.
It isn't practical to scroll through the full list of 2000 locations, looking for a specific city. To make searches easier, the list can be filtered by entering text in the boxes below the map. For example, in the screenshot, the text “Ba” appears in the City Filter box, while “M” has been entered in the Province Filter box, and “US” is in the Country Filter box. Note that all of the cities displayed in the list have city, province, and country names that begin with the entered filter strings, and that the message below the filter boxes indicates that 7 cities are matched by the filters.
The list can also be filtered by location in the map. Clicking anywhere in the world map will show only those cities within two degrees of the clicked location. At this time, you can search by name, or by location, but not both at once. In other words, when you click on the map, the name filters are ignored, and vice versa.
If you want to use the exact coordinates of your location, or if there is no predefined city near your location, you can manually define a new location using the edit boxes at the bottom of the window. You must fill in each of these boxes (except State/Province, which is optional) before you can add the location to the list of known places. KStars will automatically load your custom locations in future sessions. Please note, at this point, the only way to remove a custom location is to remove the appropriate line from the file ~/.kde/share/apps/kstars/mycities.dat.
The next thing you may want to do is change the time and/or date. When KStars starts up, the time is set to your computer's system clock, and the KStars clock is running to keep up with the real time. If you want to stop the clock, select Stop Clock from the Time menu, or simply press the Pause icon in the toolbar. You can make the clock run slower or faster than normal using the time-step spinbox in the toolbar.
You can change to any time or date by selecting Set Time... from the Time menu, or by pressing the hourglass icon in the toolbar. The Set Time window uses a standard KDE Date Picker widget, coupled with three spinboxes for setting the hours, minutes and seconds. If you ever need to reset the clock back to the current time, just select Set Time to Now from the Time menu.
Now that we have the time and location set, let's have a look around. You can pan the display using the arrow keys. If you hold down the Shift key before panning, the scrolling speed is doubled. The display can also be panned by clicking and dragging with the mouse. Note that while the display is scrolling, not all objects are displayed. This is done to cut down on the CPU load of recomputing object positions, which makes the scrolling smoother. You can zoom in and out with the + and - keys, with the zoom in/out buttons in the toolbar, or by selecting Zoom In/Zoom Out in the View menu. Notice that as you zoom in, you can see fainter stars than at lower zoom settings.
Zoom out until you can see a green curve; this represents your local horizon. If you haven't adjusted the KStars configuration, the display will be solid green below the horizon, representing the solid ground of the Earth. There is also a white curve, which represents the celestial equator (an imaginary line which divides the sky into northern and southern hemispheres). There is also a tan curve, which represents the Ecliptic, the path that the Sun appears to follow across the sky over the course of a year. Therefore, the Sun is always found somewhere along the Ecliptic, and the planets are never far from it.
KStars displays thousands of objects: stars, planets, clusters, nebulae and galaxies. You can identify any object by clicking on it (its name appears in the statusbar at the bottom of the window). You can get more information about an object by right-clicking on it. A popup menu will appear, showing its name(s), object type, and links to images and information from the internet.
If you know of an additional URL with information or an image of the object, you can add a custom link to the object's popup menu using the Add Link... item. This opens a window in which you can enter the URL and the text that should appear in the popup menu. You can make sure the URL is correct with the Check URL button, which will test the URL in your web browser. Please specify whether the URL points to an Image, or to an HTML document! If you specify Image here, the new menu item will open the Image Viewer, not the web browser. You can also point to files on your local disk, so this feature could be used to attach observing logs or other custom information to objects in KStars. Your custom links are automatically loaded whenever KStars starts up, and they are stored in the directory ~/.kde/share/apps/kstars/, in files myimage_url.dat and myinfo_url.dat.
You can search for named objects by clicking on the search icon in the toolbar, or by selecting Find Object... from the Location menu. The Find Object window lists all the named objects in the KStars database. Many objects are listed only by their catalog name (for example, NGC 3077), but some are also listed by their common name (for example, Whirlpool Galaxy). You can filter the list by name, or by object type. Highlight the desired object, and press Ok. The display will center on the object and begin tracking it. Note that if the object is below the horizon, you may not see anything except the ground. You can make the ground invisible in the Display Options window.
Object Tracking is automatically engaged whenever an object is centered in the display, either by using the Find Object window, by double-clicking on an object, or by selecting Center and Track from the right-click popup menu. You can disengage tracking by panning the display, pressing the Lock icon in the toolbar, or selecting Track Object from the Location menu.
KStars has many configuration options, which you can access by opening the Display Options window, either with the wrench toolbar icon, or selecting Configure KStars... from the View menu. The window is depicted below:
The Display Options window is divided into five tabs: Stars, Catalogs, Guides, Solar System, and Colors. Below the tabs, you can choose between Equatorial and Horizontal coordinate systems (note that the opaque ground can only be displayed when using Horizontal coordinates).
In the Stars tab, you can toggle whether any stars are displayed (SAO Star Catalog), set the faint limit for named stars and for all stars, and toggle whether the names and/or magnitudes (aka brightness) of the brighter stars are displayed. In the Catalogs tab, you can toggle whether the deep sky catalogs are displayed. The Guides tab lets you toggle whether non-objects are displayed (i.e., constellation lines, constellation names, Milky Way contour, celestial equator, ecliptic, horizon line, and opaque ground). In the Solar System tab, you can specify whether the Sun, Moon and Planets are displayed.
Finally, you can set the color scheme in the Colors tab. The tab is split into two panels:
The left panel shows a list of all display items with adjustable colors. Click on any item to bring up a color selection window to adjust the color. Below the list is the Star Color Mode selection box. By default, KStars draws stars with a realistic color tint according to the spectral type of the star. However, you may also choose to draw the stars as solid white, black or red circles. If you are using the realistic star colors, you can choose the saturation level of the star colors with the Star Color Intensity spinbox.
The right panel lists the defined color schemes. There are three predefined schemes: the Default scheme, a Star Chart scheme with black stars on a white background, and Night Vision, which uses only shades of red in order to protect your dark-adapted vision. Additionally, you can save the current color settings as a custom scheme by clicking the Save Current Colors button. It will prompt you for a name for the new scheme, and then your scheme will appear in the list in all future KStars sessions. To remove a custom scheme, you have to remove the appropriate line from the ~/.kde/share/apps/kstars/colors.dat file. You may want to also delete the corresponding *.colors file in the same directory, but as long as you remove the reference to it in colors.dat, it won't appear in KStars.
Sync time to system clock
Choose time and date
Toggle whether time passes
Center at the Zenith point (straight up)
Locate an object by name
Stay centered on current position
Select a new geographic location
Zooms view in
Zooms view out
Change view options
Invokes the KDE Help system starting at the KStars help pages. (this document).
Changes the mouse cursor to a combination arrow and question mark. Clicking on items within KStars will open a help window (if one exists for the particular item) explaining the item's function.
Opens the Bug report dialog where you can report a bug or request a “wishlist” feature.
This will display version and author information.
This displays the KDE version and other basic information.
The right click popup menu is context-sensitive, meaning it is different depending on what kind of object you click on. We list all possible popup menu items here, with the object type [in brackets].
Identification and type: The top three lines are devoted to the name(s) of the object, and its type. For stars, the Spectral Type is also shown here.
Center and Track: Center the display on this location, and engage tracking. Equivalent to double-clicking.
Show 1st/2nd Gen DSS Image: The Digitized Sky Survey is an incredible resource: a photographic atlas of the entire sky. Through the miracle of the internet, you can download a photograph of any patch of sky. KStars provides one-click access to this database. There are two generations of the Survey; the second generation is not yet complete, so you may get an error when requesting a “2nd Gen DSS” image. Note that the image files are large, and may not be very aesthetic. If other images are available for your object, you should try them first.
Show SEDS Information Page: The Students For the Exploration and Development of Space have a wonderful website, which includes very extensive information on the Solar System and on Messier objects. KStars provides links to these pages in the popup menu.
Show SEDS Image: The main image of this Messier object from the SEDS.org information page.
Show HST Image: Astronomers using the Hubble Space Telescope periodically publish beautiful images from the HST as press releases. Some of these are pretty famous, and have become cultural icons. You can access them all through KStars.
Show KPNO AOP Image: The Kitt Peak National Observatory in Arizona has a public outreach program called the Advanced Observing Program, which allows anyone to “rent” a 16-inch telescope located on Kitt Peak for a night. This program has been producing some of the finest amateur astronomy images ever taken, and we include over 100 of them in our database of links.
Add Link...: This allows you to add your own custom links to the popup menu of any object. It opens a small window in which you enter the URL of the link, and the text you want to appear in the popup menu. There is also a pair of radio buttons which allow you to specify whether the URL is an image or an HTML document, so KStars knows whether to launch the web browser or the image viewer.
Use the arrow keys to pan the display. Holding down the Shift key doubles the scrolling speed.
Zoom In/Out
Center Display on a Solar System object.
0: Sun
1: Mercury
2: Venus
3: Moon
4: Mars
5: Jupiter
6: Saturn
7: Uranus
8: Neptune
9: Pluto
Center on the Zenith Point (straight up).
Center above North horizon.
Center above East horizon.
Center above South horizon.
Center above West horizon.
Open KStars Handbook.
Open Find Object Window.
Open Change Location Window.
Open Set Time Window.
Toggle tracking.
Quit KStars.
The current RA, Dec coordinates of the mouse cursor is always displayed in the status bar. Clicking the Mouse anywhere will identify the nearest object in the status bar. Double-clicking will center and track on the clicked location or object. Click and drag to pan the display. Right click to bring up the popup menu with detailed options for the clicked object.
Here you can find a collection of short articles that explain various astronomical concepts used in KStars. From coordinate systems to celestial mechanics, you can find answers to your questions here.
The articles sometimes also contain exercises that you can perform with KStars to illustrate the concept behind the article.
A basic requirement for studying the heavens is determining where in the sky things are. To specify sky positions, astronomers have developed several coordinate systems. Each uses a coordinate grid projected on the Celestial Sphere, in analogy to the Geographic coordinate system used on the surface of the Earth. The coordinate systems differ only in their choice of the fundamental plane, which divides the sky into two equal hemispheres along a great circle. (the fundamental plane of the geographic system is the Earth's equator). Each coordinate system is named for its choice of fundamental plane.
The Equatorial coordinate system is probably the most widely used celestial coordinate system. It is also the most closely related to the Geographic coordinate system, because they use the same fundamental plane, and the same poles. The projection of the Earth's equator onto the celestial sphere is called the Celestial Equator. Similarly, projecting the geographic Poles onto the celestial sphere defines the North and South Celestial Poles.
However, there is an important difference between the equatorial and geographic coordinate systems: the geographic system is fixed to the Earth; it rotates as the Earth does. The Equatorial system is fixed to the stars[1], so it appears to rotate across the sky with the stars, but of course it's really the Earth rotating under the fixed sky.
The latitudinal (latitude-like) angle of the Equatorial system is called Declination (Dec for short). It measures the angle of an object above or below the Celestial Equator. The longitudinal angle is called the Right Ascension (RA for short). It measures the angle of an object East of the Vernal Equinox. Unlike longitude, Right Ascension is usually measured in hours instead of degrees, because the apparent rotation of the Equatorial coordinate system is closely related to Sidereal Time and Hour Angle. Since a full rotation of the sky takes 24 hours to complete, there are (360 degrees / 24 hours) = 15 degrees in one Hour of Right Ascension.
The Horizontal coordinate system uses the observer's local horizon as the Fundamental Plane. This conveniently divides the sky into the upper hemisphere that you can see, and the lower hemisphere that you can't (because the Earth is in the way). The pole of the upper hemisphere is called the Zenith. The pole of the lower hemisphere is called the nadir. The angle of an object above or below the horizon is called the Altitude (Alt for short). The angle of an object around the horizon (measured from the North point, toward the East) is called the Azimuth. The Horizontal Coordinate System is sometimes also called the Alt/Az Coordinate System.
The Horizontal Coordinate System is fixed to the Earth, not the Stars. Therefore, the Altitude and Azimuth of an object changes with time, as the object appears to drift across the sky. In addition, because the Horizontal system is defined by your local horizon, the same object viewed from different locations on Earth at the same time will have different values of Altitude and Azimuth.
Horizontal coordinates are very useful for determining the Rise and Set times of an object in the sky. When an object has Altitude=0 degrees, it is either Rising (if its Azimuth is < 180 degrees) or Setting (if its Azimuth is > 180 degrees).
The Ecliptic coordinate system uses the Ecliptic for its Fundamental Plane. The Ecliptic is the path that the Sun appears to follow across the sky over the course of a year. It is also the projection of the Earth's orbital plane onto the Celestial Sphere. The latitudinal angle is called the Ecliptic Latitude, and the longitudinal angle is called the Ecliptic Longitude. Like Right Ascension in the Equatorial system, the zeropoint of the Ecliptic Longitude is the Vernal Equinox.
What do you think such a coordinate system would be useful for? If you guessed charting solar system objects, you're right! Each of the planets (except Pluto) orbits the Sun in roughly the same plane, so they always appear to be somewhere near the Ecliptic (i.e., they always have small ecliptic latitudes).
The Galactic coordinate system uses the Milky Way as its Fundamental Plane. The latitudinal angle is called the Galactic Latitude, and the longitudinal angle is called the Galactic Longitude. This coordinate system is useful for studying the Galaxy itself. For example, you might want to know how the density of stars changes as a function of Galactic Latitude, to how much the disk of the Milky Way is flattened.
[1] actually, the equatorial coordinates are not quite fixed to the stars. See precession. Also, if Hour Angle is used in place of Right Ascension, then the Equatorial system is fixed to the Earth, not to the stars.
The sky appears to drift overhead from east to west, completing a full circuit around the sky in 24 (Sidereal) hours. This phenomenon is due to the spinning of the Earth on its axis. The Earth's spin axis intersects the Celestial Sphere at two points. These points are the Celestial Poles. As the Earth spins; they remain fixed in the sky, and all other points seem to rotate around them. The celestial poles are also the poles of the Equatorial Coordinate System, meaning they have Declinations of +90 degrees and -90 degrees (for the North and South celestial poles, respectively).
The North Celestial Pole currently has nearly the same coordinates as the bright star Polaris (which is Latin for "Pole Star"). This makes Polaris useful for navigation: not only is it always above the North point of the horizon, but its Altitude angle is always (nearly) equal to the observer's Geographic Latitude (however, Polaris can only be seen from locations in the Northern hemisphere).
The fact that Polaris is near the pole is purely a coincidence. In fact, because of Precession, Polaris is only near the pole for a small fraction of the time.
Exercises:
Use the Find Object window (Ctrl+F) to locate Polaris. Notice that its Declination is almost (but not exactly) +90 degrees. Compare the Altitude reading when focused on Polaris to your location's geographic latitude. They are always within one degree of each other. They are not exactly the same because Polaris isn't exactly at the Pole. (you can point exactly at the pole by switching to Equatorial coordinates, and pressing the up-arrow key until the sky stops scrolling).
Use the Time Step spinbox in the toolbar to accelerate time to a step of 100 seconds. You can see the entire sky appears to rotate around Polaris, while Polaris itself remains nearly stationary.
We said that the celestial pole is the pole of the Equatorial coordinate system. What do you think is the pole of the horizontal (Altitude/Azimuth) coordinate system? (The Zenith).
The celestial sphere is an imaginary sphere of gigantic radius, centered on the Earth. All objects which can be seen in the sky can be thought of as lying on the surface of this sphere.
Of course, we know that the objects in the sky are not on the surface of a sphere centered on the Earth, so why bother with such a construct? Everything we see in the sky is so very far away, that their distances are impossible to gauge just by looking at them. Since their distances are indeterminate, you only need to know the direction toward the object to locate it in the sky. In this sense, the celestial sphere model is a very practical model for mapping the sky.
The directions toward various objects in the sky can be quantified by constructing a Celestial Coordinate System.
The ecliptic is an imaginary Great Circle on the Celestial Sphere along which the Sun appears to move over the course of a year. Of course, it is really the Earth's orbit around the Sun causing the change in the Sun's apparent direction. The ecliptic is inclined from the Celestial Equator by 23.5 degrees. The two points where the ecliptic crosses the celestial equator are known as the Equinoxes.
Since our solar system is relatively flat, the orbits of the planets are also close to the plane of the ecliptic. In addition, the constellations of the zodiac are located along the ecliptic. This makes the ecliptic a very useful line of reference to anyone attempting to locate the planets or the constellations of the zodiac, since they all literally “follow the Sun”.
The Altitude of the ecliptic above the Horizon changes over the course of the year, because of the 23.5 degree tilt of the Earth's spin axis. This causes the seasons. When the ecliptic (and therefore the Sun) is high above the horizon, the days are longer, and you have Summer. When the ecliptic is low in the sky, you have Winter.
Exercises:
Open the View Options window, and switch to Horizontal coordinates, with the Opaque Ground shown. Open the Set Time window (Ctrl-s),and change the Date to sometime in the middle of Summer, and the Time to 12:00 Noon. Back in the Main Window, point toward the Southern Horizon (press S). Note the height of the Sun above the Horizon at Noon in the Summer. Now, change the Date to something in the middle of Winter (but keep the Time at 12:00 Noon). The Sun is now much lower in the Sky.
Most people know the Vernal and Autumnal Equinoxes as calendar dates, signifying the beginning of the Northern hemisphere's Spring and Autumn, respectively. Did you know that the equinoxes are also positions in the sky?
The Celestial Equator and the Ecliptic are two Great Circles on the Celestial Sphere, set at an angle of 23.5 degrees. The two points where they intersect are called the Equinoxes. The Vernal Equinox has coordinates RA=0.0 hours, Dec=0.0 degrees. The Autumnal Equinox has coordinates RA=12.0 hours, Dec=0.0 degrees.
The Equinoxes are important for marking the seasons. Because they are on the Ecliptic, the Sun passes through each equinox every year. When the Sun passes through the Vernal Equinox (usually on March 21st), it crosses the Celestial Equator from South to North, signifying the end of Winter for the Northern hemisphere. Similarly, when the Sun passes through the Autumnal Equinox (usually on September 21st), it crosses the Celestial Equator from North to South, signifying the end of Winter for the Southern hemisphere.
Locations on Earth can be specified using a spherical coordinate system. The geographic (“earth-mapping”) coordinate system is aligned with the spin axis of the Earth. It defines two angles measured from the center of the Earth. One angle, called the Latitude, measures the angle between any point and the Equator. The other angle, called the Longitude, measures the angle along the Equator from an arbitrary point on the Earth (Greenwich, England is the accepted zero-longitude point in most modern societies).
By combining these two angles, any location on Earth can be specified. For example, Baltimore, Maryland (USA) has a latitude of 39.3 degrees North, and a longitude of 76.6 degrees West. So, a vector drawn from the center of the Earth to a point 39.3 degrees above the Equator and 76.6 degrees west of Greenwich, England will pass through Baltimore.
The Equator is obviously an important part of this coordinate system, it represents the zeropoint of the latitude angle, and the halfway point between the poles. The Equator is the Fundamental Plane of the geographic coordinate system. All Spherical Coordinate Systems define such a Fundamental Plane.
Lines of constant Latitude are called Parallels. They trace circles on the surface of the Earth, but the only parallel that is a Great Circle is the Equator (Latitude=0 degrees). Lines of constant Longitude are called Meridians. The Meridian passing through Greenwich is the Prime Meridian (longitude=0 degrees). Unlike Parallels, all Meridians are great cricles, and Meridians are not parallel: they intersect at the north and south poles.
Exercise:
What is the longitude of the North Pole? It's latitude is 90 degrees North.
It is a trick question. The Longitude is meaningless at the north pole (and the south pole too). It has all longitudes at the same time.
Consider a sphere, such as the Earth, or the Celestial Sphere. The intersection of any plane with the sphere will result in a circle on the surface of the sphere. If the plane happens to contain the center of the sphere, the intersection circle is a Great Circle. Great circles are the largest circles that can be drawn on a sphere. Also, the shortest path between any two points on a sphere is always along a great circle.
Some examples of great circles on the celestial sphere include: the Horizon, the Celestial Equator, and the Ecliptic.
The Horizon is the line that separates Earth from Sky. More precisely, it is the line that divides all of the directions you can possibly look into two categories: those which intersect the Earth, and those which do not. At many locations, the Horizon is obscured by trees, buildings, mountains, etc. However, if you are on a ship at sea, the Horizon is strikingly apparent.
The horizon is the Fundamental Plane of the Horizontal Coordinate System. In other words, it is the locus of points which have an Altitude of zero degrees.
As explained in the Sidereal Time article, the Right Ascension of an object indicates the Sidereal Time at which it will transit across your Local Meridian. An object's Hour Angle is defined as the difference between the current Local Sidereal Time and the Right Ascension of the object:
HAobj = LST - RAobj
Thus, the object's Hour Angle indicates how much Sidereal Time has passed since the object was on the Local Meridian. It is also the angular distance between the object and the meridian, measured in hours (1 hour = 15 degrees). For example, if an object has an hour angle of 2.5 hours, it transited across the Local Meridian 2.5 hours ago, and is currently 37.5 degrees West of the Meridian. Negative Hour Angles indicate the time until the next transit across the Local Meridian. Of course, an Hour Angle of zero means the object is currently on the Local Meridian.
The Julian Calendar is a way of reckoning the current date by a simple count of the number of days that have passed since some remote, arbitrary date. This number of days is called the Julian Day, abbreviated as JD. The starting point, JD=0, is January 1, 4713 BC (or -4712 January 1, since there was no year '0'). Julian Days are very useful because they make it easy to determine the number of days between two events by simply subtracting their Julian Day numbers. Such a calculation is difficult for the standard (Gregorian) calendar, because days are grouped into months, which can contain a variable number of days, and there is the added complication of Leap Years.
Converting from the standard (Gregorian) calendar to Julian Days and vice versa is best left to a special program written to do this, and there are many to be found on the web (and KStars does this too, of course!). However, for those interested, here is a simple example of a Gregorian to Julian day converter:
JD = D - 32075 + 1461*( Y + 4800 * ( M - 14 ) / 12 ) / 4 + 367*( M - 2 - ( M - 14 ) / 12 * 12 ) / 12 - 3*( ( Y + 4900 + ( M - 14 ) / 12 ) / 100 ) / 4
where D is the day (1-31), M is the Month (1-12), and Y is the year (1801-2099). Note that this formula only works for dates between 1801 and 2099. More remote dates require a more complicated transformation.
An example Julian Day is: JD 2440588, which corresponds to 1 Jan, 1970.
Julian Days can also be used to tell time; the time of day is expressed as a fraction of a full day, with 12:00 noon (not midnight) as the zero point. So, 3:00 pm on 1 Jan 1970 is JD 2440588.125 (since 3:00 pm is 3 hours since noon, and 3/24 = 0.125 day). Note that the Julian Day is always determined from Universal Time, not Local Time.
Astronomers use certain Julian Day values as important reference points, called Epochs. One widely-used epoch is called J2000; it is the Julian Day for 1 Jan, 2000 at 12:00 noon = JD 2451545.0.
Much more information on Julian Days is availabel on the internet. A good starting point is the U.S. Naval Observatory. If that site is not available when you read this, try searching for “Julian Day” with your favorite search engine.
The Earth has two major components of motion. First, it spins on its rotational axis; a full spin rotation takes one Day to complete. Second, it orbits around the Sun; a full orbital rotation takes one Year to complete.
There are normally 365 days in one calendar year, but it turns out that a true year (i.e., a full orbit of the Earth around the Sun; also called a tropical year) is a little bit longer than 365 days. In other words, in the time it takes the Earth to complete one orbital circuit, it completes 365.24219 spin rotations. Don't be too suprised by this; there's no reason to expect the spin and orbital motions of the Earth to be synchronized in any way. However, it does make marking calendar time a bit awkward!
What would happen if we simply ignored the extra 0.24219 rotation at the end of the year, and simply defined a calendar year to always be 365.0 days long? The calendar is basically a charting of the Earth's progress around the Sun. If we ignore the extra bit at the end of each year, then with every passing year, the calendar date lags a little more behind the true position of Earth around the Sun. In a few centuries, Winter will begin in September!
In fact, it used to be that all years were defined to have 365.0 days, and the calendar “drifted” away from the true seasons as a result. In the year 46 BCE, Julius Caeser established the Julian Calendar, which implemented the world's first leap years: He decreed that every 4th year would be 366 days long, so that a year was 365.25 days long, on average. This basically solved the calendar drift problem.
However, the problem wasn't completely solved by the Julian calendar, because a tropical year isn't 365.25 days long; it's 365.24219 days long! You still have a calendar drift problem, it just takes many centuries to become noticeable. And so, in 1582, Pope Gregory XIII instituted the Gregorian calendar, which was largely the same as the Julian Calendar, with one more trick added for leap years: even Century years (those ending with the digits "00") are only leap years if they are divisible by 400. So, the years 1700, 1800, and 1900 were not leap years (though they would have been under the Julian Calendar), whereas the year 2000 was a leap year. This change makes the average length of a year 365.2425 days. So, there is still a tiny calendar drift, but it amounts to an error of only 3 days in 10,000 years! The Gregorian calendar is still used as a standard calendar throughout most of the world.
Fun Trivia: When Pope Gregory instituted the Gregorian Calendar, the Julian Calendar had been followed for over 1500 years, and so the calendar date had already drifted by over a week. Pope Gregory re-synchronized the calendar by simply eliminating 10 days! In 1582, the day after October 4th was October 15th!
The Meridian is an imaginary Great Circle on the Celestial Sphere that is perpendicular to the local Horizon. It passes through the North point on the Horizon, through the Celestial Pole, up to the Zenith, and through the South point on the Horizon.
Because it is fixed to the local Horizon, stars will appear to drift past the Local Meridian as the Earth spins. You can use an object's Right Ascension and the Local Sidereal Time to determine when it will cross your Local Meridian (see Hour Angle).
Precession is the gradual change in the direction of the Earth's spin axis. The spin axis traces a cone, completing a full circuit in 26,000 years. If you've ever spun a top or a dreidel, the “wobbling” rotation of the top as it spins is precession.
Because the direction of the Earth's spin axis changes, so does the location of the Celestial Poles.
The reason for the Earth's precession is complicated. The Earth is not a perfect sphere, it is a bit flattened, meaning the Great Circle of the equator is longer than a “meridonal” great circle that passes through the poles. Also, the Moon and Sun lie outside the Earth's Equatorial plane. As a result, the gravitational pull of the Moon and Sun on the oblate Earth induces a slight torque in addition to a linear force. This torque on the spinning body of the Earth leads to the precessional motion.
Exercise:
Precession is easiest to see by osberving the Celestial Pole. To find the pole, first switch to Equatorial Coordinates in the View Options window, and then hold down the Up arrow key until the display stops scrolling. The declination displayed in the center of the Info Panel should be +90 degrees, and the bright star Polaris should be nearly at the center of the screen. Try slewing with the left and right arrow keys. Notice that the sky appears to rotate around the Pole.
We will now demonstrate Precession by changing the Date to a very remote year, and observing that the location of the Celestial Pole is no longer near Polaris. Open the Set Time window (Ctrl-s), and set the date to the year 8000 (currently, KStars cannot handle dates much more remote than this, but this date is sufficient for our purposes). Notice that the sky display is now centered at a point between the constellations Cygnus and Cepheus. Veryify that this is actually the pole by slewing left and right: the sky rotates about this point; in the year 8000, the North celestial pole will no longer be near Polaris!
Retrograde Motion is the orbital motion of a body in a direction opposite that which is normal to spatial bodies within a given system.
When we observe the sky, we expect most objects to appear to move in a particular direction with the passing of time. The apparent motion of most bodies in the sky is from east to west. However it is possible to observe a body moving west to east, such as an artificial satellite or space shuttle that is orbiting eastward. This orbit is considered Retrograde Motion.
Retrograde Motion is most often used in reference to the motion of the outer planets (Mars, Jupiter, Saturn, and so forth). Though these planets appear to move from east to west on a nightly basis in response to the spin of the Earth, they are actually drifting slowly eastward with respect to the stationary stars, which can be observed by noting the position of these planets for several nights in a row. This motion is normal for these planets, however, and not considered Retrograde Motion. However, since the Earth completes its orbit in a shorter period of time than these outer planets, we occassionally overtake an outer planet, like a faster car on a multiple-lane highway. When this occurs, the planet we are passing will first appear to stop its eastward drift, and it will then appear to drift back toward the west. This is Retrograde Motion, since it is in a direction opposite that which is typical for planets. Finally as the Earth swings past the the planet in its orbit, they appear to resume their normal west-to-east drift on succesive nights.
This Retrograde Motion of the planets puzzled ancient Greek astronomers, and was one reason why they named these bodies “planets” which in Greek means “wanderers”.
Sidereal Time literally means “star time”. The time we are used to using in our everyday lives is Solar Time. The fundamental unit of Solar Time is a Day: the time it takes the Sun to travel 360 degrees around the sky, due to the rotation of the Earth. Smaller units of Solar Time are just divisions of a Day:
1/24 Day = 1 Hour
1/60 Hour = 1 Minute
1/60 Minute = 1 Second
However, there is a problem with Solar Time. The Earth doesn't actually spin around 360 degrees in one Solar Day. The Earth is in orbit around the Sun, and over the course of one day, it moves about one Degree along its orbit (360 degrees/365.25 Days for a full orbit = about one Degree per Day). So, in 24 hours, the direction toward the Sun changes by about a Degree. Therefore, the Earth has to spin 361 degrees to make the Sun look like it has traveled 360 degrees around the Sky.
In astronomy, we are concerned with how long it takes the Earth to spin with respect to the “fixed” stars, not the Sun. So, we would like a timescale that removes the complication of Earth's orbit around the Sun, and just focuses on how long it takes the Earth to spin 360 degrees with respect to the stars. This rotational period is called a Sidereal Day. On average, it is 4 minutes shorter than a Solar Day, because of the extra 1 degree the Earth spins in a Solar Day. Rather than defining a Sidereal Day to be 23 hours, 56 minutes, we define Sidereal Hours, Minutes and Seconds that are the same fraction of a Day as their Solar counterparts. Therefore, one Solar Second = 1.00278 Sidereal Seconds.
The Sidereal Time is useful for determining where the stars are at any given time. Sidereal Time divides one full spin of the Earth into 24 Sidereal Hours; similarly, the map of the sky is divided into 24 Hours of Right Ascension. This is no coincidence; Local Sidereal Time (LST) indicates the Right Ascension on the sky that is currently crossing the Local Meridian. So, if a star has a Right Ascension of 05h 32m 24s, it will be on your meridian at LST=05:32:24. More generally, the difference between an object's RA and the Local Sidereal Time tells you how far from the Meridian the object is. For example, the same object at LST=06:32:24 (one Sidereal Hour later), will be one Hour of Right Ascension west of your meridian, which is 15 degrees. This angular distance from the meridian is called the object's Hour Angle.
The Local Sidereal Time is displayed by KStars in the Info Panel, with the label ‘ST:’. Note that the changing sidereal seconds are not synchronized with the changing Local Time and Universal Time seconds. In fact, if you watch the clocks for a while, you will notice that the Sidereal seconds really are slightly shorter than the LT and UT seconds.
Point to the Zenith (press Z or select Zenith from the Location menu). The Zenith is the point on the sky where you are looking ‘straight up’ from the ground, and it is a point on your Local Meridian. Note the Right Ascension of the Zenith: it is exactly the same as your Local Sidereal Time.
The Earth is round, and it is always half-illuminated by the Sun. However, because the Earth is spinning, the half that is illuminated is always changing. We experience this as the passing of days wherever we are on the Earth's surface. At any given instant, there are places on the Earth passing from the dark half into the illuminated half (which is seen as dawn on the surface). At the same instant, on the opposite side of the Earth, points are passing from the illuminated half into darkness (which is seen as dusk at those locations). So, at any given time, different places on Earth are experiencing different parts of the day. Thus, Solar time is defined locally, so that the clock time at any location describes the part of the day consistently.
This localization of time is accomplished by dividing the globe into 24 vertical slices called Time Zones. The Local Time is the same within any given zone, but the time in each zone is one Hour earlier than the time in the neighboring Zone to the East. Actually, this is a idealized simplification; real Time Zone boundaries are not straight vertical lines, because they often follow national boundaries and other political considerations.
Note that because the Local Time always increases by an hour when moving between Zones to the East, by the time you move through all 24 Time Zones, you are a full day ahead of where you started! We deal with this paradox by defining the International Date Line, which is a Time Zone boundary in the Pacific Ocean, between Asia and North America. Points just to the East of this line are 24 hours behind the points just to the West of the line. This leads to some interesting phenomena. A direct flight from Australia to California arrives before it departs! Also, the islands of Fiji straddle the International Date Line, so if you have a bad day on the West side of Fiji, you can go over to the East side of Fiji and have a chance to live the same day all over again!
The time on our clocks is essentially a measurement of the current position of the Sun in the sky, which is different for places at different Longitudes because the Earth is round (see Time Zones).
However, it is sometimes necessary to define a global time, one that is the same for all places on Earth. One way to do this is to pick a place on the Earth, and adopt the Local Time at that place as the Universal Time, abbrteviated UT. (The name is a bit of a misnomer, since Universal Time has little to do with the Universe. It would perhaps be better to think of it as global time).
The geographic location chosen to represent Universal Time is Greenwich, England. The choice is arbitrary and historical. Universal Time became an important concept when European ships began to sail the wide open seas, far from any known landmarks. A navigator could reckon the ship's longitude by comparing the Local Time (as measured from the Sun's position) to the time back at the home port (as kept by an accurate clock on board the ship). Greenwich was home to England's Royal Observatory, which was charged with keeping time very accurately, so that ships in port could re-calibrate their clocks before setting sail.
Exercise:
Set the geographic location to ‘Greenwich, England’ using the Set Location window (Ctrl+G). Note that the Local Time (LT)and the Universal Time (UT) are now the same.
Further Reading: The history behind the construction of the first clock that was accurate and stable enough to be used on ships to keep Universal Time is a fascinating tale, and one told expertly in the book ‘Longitude’, by Dava Sobel.
The Zenith is the point in the sky where you are looking when you look “straight up” from the ground. More precisely, it is the point on the sky with an Altitude of +90 Degrees; it is the Pole of the Horizontal Coordinate System. Geometrically, it is the point on the Celestial Sphere intersected by a line drawn from the center of the Earth through your location on the Earth's surface.
The Zenith is, by definition, a point along the Local Meridian.
Exercise:
You can point to the Zenith by pressing Z or by selecting Zenith from the Location menu.
6.1. | What is the KStars Icon? |
The KStars Icon is a sextant, a handheld telescope which was used by navigators on sailing ships back when the stars were important for navigation. By carefully reckoning the positions of the stars, the navigator could get an accurate estimate of the ship's current longitude and latitude. | |
6.2. | What do the different symbols for Deep-sky objects mean? |
The symbol indicates the object type:
| |
6.3. | What do the different colors of Deep-sky objects mean? |
Mostly, the different colors indicate which catalog the object belongs with (Messier, NGC or IC). However, some objects have a different color (the default is red). This indicates that there are extra images available in the right click popup menu. | |
6.4. | Why are there so many more U.S. cities than in other countries? Is it a conspiracy? |
It may be a conspiracy, but KStars is not involved! We were unable to find a longitude/latitude database that covers the globe more equitably. We are currently working on adding many more non-U.S. cities to the database. If you can contribute to this effort, please let us know. | |
6.5. | Why can't I display the ground when using Equatorial Coordinates |
The short answer is, this is a temporary limitation. There is a problem when constructing the filled polygon that represents the ground when in Equatorial mode. | |
6.6. | Why do the faint stars and non-Messier deep sky objects disappear when I am scrolling the display? |
When you update the display's central position, KStars must recompute the pixel coordinates of every object in its database, which involves some pretty heavy trigonometry. When scrolling the display (either with the arrow keys or by dragging with the mouse), the display becomes slow and jerky, because the computer is having trouble keeping up. By excluding many of the objects, the computer can keep up and the scrolling becomes fast and smooth! | |
6.7. | I don't understand all the terms used in KStars. Where can I learn more about the astronomy behind the program? |
We have started the AstroInfo project to address this problem. AstroInfo is the beginning of an interactive encyclopedia of astronomy for which KStars will be the user interface and demo engine. Right now, it's just a collection of HTML pages on various astronomy-related topics, with a particular focus on the terms that KStars uses. These articles are presented later in this document. AstroInfo is supposed to be a community effort, like GNUpedia or Everything2. If you'd like to contribute an article to AstroInfo, please let us know! | |
6.8. | How accurate is KStars? |
KStars is pretty accurate, but it is not (yet) as accurate as it can possibly be. The problem with high-precision calculations is that you start having to deal with a large number of complicating factors. If you aren't a professional astronomer, you'll probably never have a problem with its accuracy. There are two occasions where it may be noticeable: eclipses, and rise/set times. As discussed below, the position of the Moon is extremely hard to predict with high precision, so you probably cannot use KStars to predict eclipses at this time. Here is a list of some of the factors we have not yet corrected for:
| |
6.9. | Can I help contribute to future versions of KStars? |
Yes, definitely! Introduce yourself on our mailing list: <kstars-devel@lists.sourceforge.net>. If you want to help with the coding, you may want to look over the To-Do list on the webpage for some ideas of what's needed, and talk to current developers about what we're working on. If you aren't into coding, we can still use your help with i18n, docs, AstroInfo articles, bug reports, and feature requests. |
KStars
Program copyright 2001 Jason Harris <kstars@30doradus.org>
Contributors:
Heiko Evermann <heiko@evermann.de>
Thomas Kabelmann <tk78@gmx.de>
Vincent Jagot <vincent.jagot@free.fr>
Data Sources:
Object catalogs and planet position tables: NASA Astronomical Data Center
Image and Information links provided by:
Lunar images coyright 1999-2001 by Antonio Cidadao (used with permission)
Inline images of M 17, M 31 and M 42 were adapted from images copyright 2000 by Jason Ware (used with permission).
References:
“Practical Astronomy With Your Calculator” by Peter Duffet-Smith
“Astronomical Algorithms” by Jean Meeus
Special thanks: To the KDE and Qt™ developers for providing the world with a peerless set of free API libraries. To the KDevelop team, for their excellent IDE, which made developing KStars so much easier and more fun. To everyone on the KDevelop message board and on irc.kde.org, for answering my frequent questions. Finally, to everyone who has submitted bug reports and other feedback. Thank you, everyone.
Documentation copyright 2001 Jason Harris <kstars@30doradus.org>
This documentation is licensed under the terms of the GNU Free Documentation License.
This program is licensed under the terms of the GNU General Public License.
KStars is presently available as a source tarball, a Mandrake RPM, a Debian package, or as CVS source. If you'd like to contribute a binary package for your favorite distribution, please let us know!
The latest KStars source code tarball can be obtained from http://prdownloads.sourceforge .net/kstars/. It is also posted at the KStars homepage, at apps.kde.com, and at freshmeat.net.
KStars is part of the KDE project, so if you want the latest CVS development version, you can get instructions at the KDE website
In order to successfully run KStars, you need KDE >=2.1 and Qt™>=2.2.4. It may run on KDE 2.0 (and a similarly deprecated Qt™), but this has not been tested. If you try, please contact us with the results (success or failure)!
To compile KStars, you will also have to have the following packages installed:
kdelibs-devel
libqt2-headers
zlib-devel
autoconf less than 2.5!!
Autoconf 2.5 is (apparently) incompatible with the files generated by KDevelop. (This incompatibility is expected to be resolved when KDE 3.0 is released).
On my system, KStars uses about 50 MB of system memory with the default settings. Most of this usage is due to the loaded object databases, especially the 40,000-member stars database. You can dramatically reduce the memory footprint by reducing the faint limit for stars in the Configuration Window. If KStars is idling, it uses very little CPU; but it will use as much as you've got when panning or zooming.
In order to compile and install KStars on your system, type the following in the base directory of the unpacked KStars distribution:
% ./configure --prefix=$KDEDIR % make % make install
Please don't forget the prefix argument to configure. If your KDEDIR variable isn't set, set prefix to whatever directory KDE is installed in. It's usually either /usr, /opt/kde or /opt/kde2. Also, make sure you do the last step as root. KStars uses autoconf and automake, so you should not have trouble compiling it. Should you run into problems please report them to the KStars mailing list <kstars-devel@lists.sourceforge.net>.
At this point, there are no special configuration options or requirements. If KStars complains that there are missing data files, become root and manually copy all files in kstars/data/ to $(KDEDIR)/apps/kstars/ (If you don't have root privileges, copy them to ~/.kde/share/apps/kstars/.)