<html><head><meta name="color-scheme" content="light dark"></head><body><pre style="word-wrap: break-word; white-space: pre-wrap;">Short:        A great worm game by HIT MAN
Author:       Luca "HIT MAN" Ciccotelli (maxime@webzone.it)
Uploader:     Massimo "MAXIME" Marino (maxime webzone it)
Type:         game/actio
Version:      1.1
Replaces:     Vermone*.lha
Architecture: m68k-amigaos



                                   /    /
                                  /    /  
            ____________________ /    /     ____________________
            ___________________          //___________________/
                           ___          ///         _
                /`'   /&gt; &lt;_ _&gt;        ///  //   /­   //&gt;
               &lt;/ŻŻ&gt; &lt;/   &lt;/         ///  &lt;//&gt; &lt;/Ż&gt; &lt;//
                                     ///
                                    ///
                                     //
                                      /

                               .-------------.
                               |  VERMONE 2  |
                               |             |
                               | release 1.1 |
                               |             |
                               |-------------|
                               |  29/04/1997 |
                               `-------------'

                          COPYRIGHT Š 1995 HIT MAN

                                   FREEWARE



DISCLAIMER
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VERMONE 2  has  proven  to  be  stable in everyday use.  The author  is not
responsible  for any loss of data, damages to software or hardware that may
result  directly  or  indirectly  from the use of this program.  The author
reserves the right to make changes to the software or documentation without
notice.

Luca Ciccotelli
contrada Collesecco 37
66010 Tollo (CH)
Italy



WHAT IS THIS THING?
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The ancient worm game but it has...

    32 colors screens
    33 levels
    Superb SFX
    Work even on 1.3 Amigas
    Hi-score saving

and much important

    An useful level editor, so you can create up to 100 custom levels!
    You can use your custom SFX



KEYS IN GAME
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Cursor keys/Joystick to change menus
Left Alt/Fire to select a menu
P key to pause
Esc key to quit the game (only while you are playing)

Keys in game are (if keyboard mode is active):
  to move the worm use Cursor Keys
  to press fire use Left Alt



SWITCHES
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MAIN MENU

.-&gt;START        to play the game
|
|-&gt;OPTIONS      to choose your best configuration, and in particular
|  |
|  |-&gt;ORIGINAL/CUSTOM LEVELS   to choose original or custom levels
|  |
|  |-&gt;ORIGINAL/CUSTOM SFX      to choose original or custom sfx
|  |
|  |-&gt;JOYSTICK/KEYBOARD   to choose the type of control (joystick/keyboard)
|  |
|  `-&gt;MAIN MENU           to came back to MAIN MENU
|
|-&gt;HIGH SCORE   to view the high-scores screen
|
|-&gt;ABOUT        some infos about the authors and the game
|
`-&gt;QUIT         guess what?



HOW USE YOUR OWN SFX
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Easy, copy your samples (in IFF format) into directory "CustomSFX", where

    00.sfx
    01.sfx
    02.sfx
will be the "dead" sounds (when the worm collides with itself, there are no
more lifes etc.)

    03.sfx
    04.sfx
    05.sfx
will be the "win" sounds (when you finish a level)

    06.sfx
    07.sfx
    08.sfx
will be the "eat" sounds (when the worm eats a fruit)

    09.sfx
will be the "Press Fire" sound

NOTE! YOU CAN CHANGE ONLY THE CUSTOM SFX, NOT THE ORIGINAL SFX AND NOT EVEN
THE MAIN MENU MUSIC ETC



IMPORTANT
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- You can hear the main menu music only if you have enough CHIP memory (and
kickstart 2.0 or higher).

- Who  wants  to  create  the  own  leves,  it's  better  that  read  the
LevelEditor.doc

- Only  if you press the QUIT option from the MAIN MENU, the game save the
high-score



SYSTEM REQUIREMENTS
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    Any Amiga with at least 512K of CHIP and 512K of FAST (the minimum
    requirement is about 390 Kbytes of CHIP RAM and 270 Kbytes of FAST RAM)
    and kickstart 1.2 or higher
    DiskFont.library
    IconX, Execute and Assign commands



HOW TO INSTALL
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    Double-click on the icon named "Vermone2_Install"



LIST OF FILES
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    VERMONE 2 must be distributed with all the following files:

    HighScore.V2
    Vermone2.exe               (Main program)
    Vermone2
    Vermone2.info
    LevelEditor.exe            (The level editor. See his DOC)
    LevelEditor
    LevelEditor.info
    Vermone2_Installer         (Installer)
    Vermone2_Installer.info
    CustomLevels
        Liv.aut
        Liv00
        Liv01
        Liv..
        Liv32
    CustomSFX
        00.sfx
        01.sfx
        ...sfx
        09.sfx
    DOCS/                      (Documents)
        Vermone2.doc
        Vermone2.doc.info
        LevelEditor.doc
        LevelEditor.doc.info
    GFX/                       (Game graphic)
        Dest.icon
        PezziVermi
        Title
        Vermone.font
        Vermone/
            8
    Icons/                     (MagicWB icons)
        LevelEditor.info
        Vermone2.info
    LEGFX/                     (Level editor graphic)
        PezziEditor
    Music/                     (MainMenu music)
        MemuMusic
    OriginalLevels/
        Liv.aut
        Liv00
        Liv01
        Liv..
        Liv32
    OriginalSfx/
        00.sfx
        01.sfx
        ...sfx
        09.sfx



VERMONE ' HISTORY
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    1.0     Date: ????

            First version, into THE CHARTS PREFERENCES (TCP or VOTING TOOL)

VERMONE 2' HISTORY
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    1.0     Date: 28/10/1996

            Best graphic, best music, best control....
            Possibility to load custom levels and sfx

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    1.0b    Date: 29/12/1996

            Now the game doesn't crash with only 512K of CHIP MEM

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    1.1     Date: 29/04/1997

            Minor updates

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DiskFont.library,  IconX, Assign and Execute commands are (C) by Commodore,
therefore I am not allowed to spread this files in VERMONE 2 package

MagicWB is (C) by Martin Huttenloher



MUSICIANS SEARCHING
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I'm  searching  musicians  for  simply  projects (little games, music disk,
etc.).   Concerns  me  every type of ProTracker modules, especially modules
with  only  two/three voices (especially two) for games.  Each modules used
in  my  projects, will have the author's name in the credits obviously, and
for those who want, their home/e-mail address and a short message



Thanks to:

    M.A.S.E., POSDNUOS AND ALL THE SPOOKY FELLOWS



In future : HIT PUZZLE, SECOND TO NONE (?) and other special things...


Ciao ciao!
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